Huruem wrote:mikelosaurus wrote:While people are feeling thoughtful I figure it might be worth examing the flp side of the combat coin: if you''re *not* playing combat, should you build your deck with some form of defence in mind, or should you not bother?
I really think it depends. If the combat you can play is useful not only as a defense (for instance: earth meld, majesty, etc...) I'd go for it. If my deck is pretty slow, with big caps, I would do it as well. and finally if my deck is likely to have his actions blocked I would too. But if the deck doesn't fall into these categories (like, let's say, a stealth bleed) then I wouldn't.
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Generally I agree with these points and ICLs, it depends on the deck and the type of combat avoidance and defense that you are running. Majesty and Earth Meld, for example, are still useful, not specifically because of their S:CE power but because they often function as the poor man's Freak Drive.
However, that said, Mike's opening question is an important one in so far as I think more and more players, myself included, are simply ignoring any kind of defensive response to combat in many decks. The primary reason is that it dilutes your deck, although there are other reasons, some of which have already been mentioned, and these warrant considering.
First, in a tournament you might quite feasibly encounter a combat deck in suitably close proximity to screw you over at one table, however, there are likely to be two other tables where you are able to do your own thing; and - most importantly - you will be able to do this better if your deck isn't cluttered by S:CE or other combat avoidance cards. Just play the odds and the long game. This has been mentioned before on this forum, but deserves repeating.
Second, if there is combat coming at you and it is anything except casual or low level, your few cards of combat defense either won't be up to the job or won't be in your hand at the required time. Basically, a focused combat deck should be able to kill you, IG, Psyche and TT will cut through S:CE strategies quite quickly (plus they ought to and 'deserve to'). Basically, they should be able to kill you, so let them get on with it, you have other options (e.g. bleed or vote them off the table before they can kill you).
Third, even if you are confronted by a lot of combat - rather than the relatively low level occurence of combat on the tournament scene for many years - it can still be valuable to be doing something else entirely (i.e. not combat). If you are in a combat heavy metagame, sitting down to see three or four combat decks at the table and then you playing fragile temptation/bleed setites is not
necessarily a recipe for despair

. While it can be somewhat stressful, multiple combat decks have a habit of negating each other in rather erratic and unpredictable ways. Try waiting, negotiating and surviving as best you can, then try and exploit the combat fest. Two combat decks cross-table can often get on ok for a while and screw you and the rest of the table over. However, any other variation can be to your advantage.
To summarise:
In a tournament, if you aren't playing combat yourself play the odds and do what you do as best you can; therefore, ignore combat.
When confronted by focused combat you are screwed anyway, or you should be; therefore, ignore combat.
When playing in a combat heavy metagame, the combat decks are perhaps just as likely to kill each other as you; therefore, ignore combat.
Conclusion, in many/most circumstances, ignore combat.
That said, there are better ways to mess with and foil combat decks, e.g. breeding or bloating. These clearly have other benefits rather than simply negating combat, though. There are also very economical defenses, such as running away (e.g the 'Green Strategem' or 'Greeno Gambit": "you are like unto a deer to me") that are perhaps worth preserving in certain decks.

It’s a pain being an agnostic, dyslexic, insomniac; I lie awake all night worrying about whether dogs exist.