If we accept for sake of discussion that...
1> a combat deck wants to take the game to a 3 way ASAP
2> a combat deck needs to survive its pretator
3> a combat deck does not want to annihilate its predator
This leaves the tricky proposition - how much to smash your predator in to enusre you meet the target of point 2> but dont make point 3> happen.
Too much and they capitulate and die to their predator, leaving you with a new untouched pred with +6 pool and +1VP. Too little and they threaten to oust you - not good.
Maybe the assumption that you need to smash your predator in is NOT valid, perhaps the best way to deal with point 2> is not to backrush (exclusivly) but?? very large bloat?
I'm not sure, I think in most cases some backrush is a good idea as its the main theme of the deck anyhow so there are no problems with cycling etc, but I do think it might be worth thinking about mass bloat as another way of dealing with threatening predators...
or maybe not
Ant
